Barbarian DOS Retro Chiptunes Pack
A downloadable asset pack
Barbarian / Conan-inspired / Sword-and-Sandal themed chiptunes composed using retro fm synths resembling classic DOS or YM2612 soundtracks from the late 80s or early 90s.
The pack currently contains 22 total tracks and 18 original themes, all in WAV format.
Tracks 7 and 8 are identical other than that one includes some bit crunched 8-16bit death bellow sound fx, and the other is clean with no vox).
Updated 3/1/2024: 3 variation tracks with instrumentals only (i.e. with no orc death-bellowing sound FX) have now also been added for: "11 Hordes of the Orc Warlord," "12 The Great Morass of the Swamp Orcs," and "17 Barbarian Smites Orc Warlord". (Please note that these no-vox/sfx tracks are available in the download files in the packs, but aren't part of the streaming previews on the Bandcamp embedded preview.)
Feel free to let us know if you'd like to get more tracks in these or other retro styles, and whether you'd like seamless looping versions, or any other questions.
All tracks in this pack (except the included bonus variation track with no vox fx, described above) can be previewed using the following two embedded Bandcamp playlists below, to make sure they're a good fit for your project before you buy. (Just use the track skip buttons at right to skip forward or backward to the next track, and note that the first half of the tracks included in this pack are in the 1st playlist, the 2nd half of the tracks included in this pack are in the 2nd playlist):
Licensing terms: Buying this pack grants you a non-exclusive license to use these tracks in your own game projects (or other media projects), including commercial projects.
Please just do not re-distribute or re-sell these files on their own.
Crediting music compositions to "Salvage Electronics" or "Salvage Electronics Games" would be appreciated, but is not required.
Please feel free to contact us anytime if you have any questions:
salvageelectronicsgames@gmail.com
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Salvage Electronics Games |
Tags | 80s, barbarian, chiptune, chiptune-dungeon-synth, DOS, dungeon-synth, Medieval, Music, Retro, ym2612 |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
Comments
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The most gritty barbaric chiptunes ever conceived! Great collection. Would love some looping tracks!
Thanks a lot, very happy to hear you enjoyed them! :)
Looping tracks are definitely a possibility. (By the way, were you interested in looping versions of any of these same tracks from this pack?)
Either way, next time I make more albums like this, I'll try making seamless looping .ogg variations of most or all the tracks, as well as versions with a fixed ending.
Cool! Yes, looping tracks from this pack would be great! Or extended tracks!
Could you include MIDI files please?
Please excuse the late response: That's an interesting request! You want to work with raw MIDI files instead of audio files in your game? I don't like to have to decline a polite request like this, but unfortunately converting these into decent sounding .mid files would be a pretty big challenge, since there's a lot in these 3 chiptune packs that is not translatable into MIDI (either at all, or else not in a way that'd sound anything like the original patches, even if the notes were technically the same). I could explain why if you wanted to know, but otherwise won't risk boring you with more unwanted technical info. :)
If you happened to want MIDI files enough to turn it into a commission job, it would probably actually be easier for me to make a new pack of MIDI files from scratch that were intentionally composed to conform to general MIDI instruments from the start...
That's alright. Thanks just the same. I was thinking about actual retro platforms instead of simulated feel. For example PCM wouldn't be useful for SNES/N64/CD-less Genesis and DOS. And for the CD systems, the need to keep constant audio feed going, would impose restrictions. For instance PSX 2MB RAM/1MB VRAM configuration, with the loss of ability to cache in additional data on demand, would mean quite limited and bland levels. DOS CD game would be fine, since you can install it and leave CD just for the music. People used to provide .mid files even though they didn't sound like final song, when MIDI had a comeback in Japan around 2010 in RPG Maker circles. Not that common anymore, I understand.